AI Insights · Timothy · October 2024
Top 5 Golf Games Performance on Unified Platform in US, Q3 2024
Discover the performance trends of the top five golf games in the US during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top golf games in the United States on a unified platform showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's performance, based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts saw consistent revenue figures, peaking at about $1.2M in late August. Downloads spiked mid-August, reaching approximately 38K, while weekly active users increased from 239K in early July to a high of 270K by mid-August.
WGT Golf maintained steady revenue throughout the quarter, with the highest weekly revenue around $149K in early July. Downloads showed a downward trend, starting at nearly 29K and ending at approximately 18K by the end of September. Active users decreased gradually from 129K to about 107K over the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. recorded a revenue high of approximately $448K at the beginning of July. Downloads began at 29K, declining to around 14K by September's end. However, weekly active users remained relatively stable, starting at 505K and closing the quarter with about 446K.
Golf Battle by Miniclip.com experienced a peak in revenue of around $87K in late July. Downloads fluctuated, with a high of 34K in early July and a recovery to approximately 23K by the end of September. Active users peaked at 474K in early July, followed by a dip and then a rise to 352K at the quarter's close.
Lastly, Ultimate Golf!, also from Miniclip.com, saw a revenue peak of around $210K in mid-July. Downloads diminished from 26K in early July to roughly 10K by the end of September. Weekly active users experienced a gradual decline from 324K to about 257K over the quarter.
For more detailed insights and data, visit Sensor Tower.